[osg-users] osgAnimation and 3ds max exporter

Cedric Pinson mornifle at plopbyte.net
Tue Mar 3 03:53:27 PST 2009

Hi All,
It would be great to add osgAnimation on the osg 3dsmax exporter, i dont 
use 3dsmax so i can just help asnwering question.
osgAnimation has not support in .ive file yet, i guess it will have a 
support when someone will need this feature


Botorabi wrote:
> hi Roland,
> i had a look into collada specs and its 3ds max exporter. the idea came into my mind to develop an osgAnimation exporter which gets collada as input. thus the same exporter could also be used for other modelling packages, not only for 3ds max.
> what do you think about the idea? the only down side would be that all the mesh and material export functionality would have to be implemented, too. this functionality already exists in 3ds max exporter.
> btw: i did not check if osgAnimation can also be written to an ive file. if not, that would be a great thing, too.
> cheers
> boto
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7840#7840
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+33 (0) 6 63 20 03 56  Cedric Pinson mailto:mornifle at plopbyte.net http://www.plopbyte.net

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