[osg-users] modify children in node callback?

Brian R Hill bhill22 at csc.com
Mon Mar 2 12:28:51 PST 2009


You can't modify the hierarchy during an active traversal - this will mess
up the traversal. You need to cache your updates and perform them between


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-----osg-users-bounces at lists.openscenegraph.org wrote: -----

To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
From: Cory Riddell <cory at codeware.com>
Sent by: osg-users-bounces at lists.openscenegraph.org
Date: 03/02/2009 02:45PM
Subject: [osg-users] modify children in node callback?

In general, is it ok to modify child nodes in a node callback method?
That is, children of the node for which the callback was called?

I assume it must be. If not, how do you add or remove nodes of a scene
graph while running?

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