[osg-users] OpenGL and OSG advocacy
suky0001 at free.fr
Mon Mar 2 07:54:07 PST 2009
Well, I'm sorry, I don't have any suggestion... I was just googling around. ;) Maybe yes, SPEC could be used as a benchmark (among others).
Anyone else having a suggestion?
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 02 Mar 2009 10:29:36 +0100, Robert Osfield <robert.osfield at gmail.com> a écrit:
> On Sun, Mar 1, 2009 at 2:38 PM, Sukender <suky0001 at free.fr> wrote:
>> Hi all,
>> Anyone heard about SPECgpc? If not: http://www.specbench.org/gwpg/gpc.static/overview.html
>> Could it be something to dive into for benchmarks using OpenGL/OSG?
> The SPEC benchmarks for OpenGL have been around for a very long time.
> As far as I know they capture the OpenGL calls for certain types of
> apps then replay this stream of calls+data at OpenGL to provide a pure
> benchmark un-encombard by CPU overhead. To include the OSG in the mix
> would break this convention, but perhaps they might be open to this.
> I think we need to come up with our own set of benchmarks, we might be
> able to make them compatible with the way that the SPEC ones are done,
> or perhaps similar to the way that other benchmarking tools generate
> output. We'd want to make it easy to pull down and install the tests,
> easy to run them, then easy to get and present the results.
> I haven't ever dived into package performance tests like this before,
> so am open to suggestions.
> osg-users mailing list
> osg-users at lists.openscenegraph.org
More information about the osg-users