[osg-users] Lightning problem with camera point of view
vincent.bourdier at gmail.com
Mon Mar 2 06:32:01 PST 2009
Using 3ds max,
applying modifier "Edit Normal" -> Unify, I do not have my old lighting problem.
(exported as .osg file with osgExp from 3ds max 9)
Don't know why this is necessary ... because normals still exist
before I decided to Unify them...
2009/3/2 Jonatan <osgforum at tevs.eu>:
> There must be a solution to it. If I load a wavefront file of a plane (4 vertices), the lighting works as it should. For now I will use that approach, but still I am wondering what is missing in my plane generation code.
> Read this topic online here:
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