[osg-users] osgdepthpartition

Guy guy at dvp.co.il
Mon Mar 23 07:46:57 PDT 2009

Hi all,
 In the depth partition example, the class DepthPartitionNode allows
changing the render order of the camera to PRE/NESTED but then the
calculation of the RenderBin leaves is incorrect.

 What is the logic for changing the cameras order?

 Besides I would like to know what are the disadvantages of using
DepthPartitionNode in ALL osg based application? Does is have problems
with HUDS or transparency?


More information about the osg-users mailing list