blahpers_osg at yahoo.com
Tue Sep 23 16:33:19 PDT 2008
Thanks for the response. I got the borderless window method to work and finished updating the code to 2.4. Is it possible to produce a true (exclusive mode) fullscreen view--perhaps by using an externally-created exclusive OpenGL context?
/* blahpers */
> Hi Tim,
> By default the osgViewer library will open up windows fullscreen, i.e.
> try runing osgviewer or almost all of the osg examples. For examples
> of explictly setting up windows have a look at the osgcamera example
> and also the View::setUpView*() methods in src/osgViewer/View.cpp.
> The fullscreen window It is done using a borderless window, in the
> same way the Producer did it.
> On Fri, Sep 5, 2008 at 7:47 PM, Tim Jaffe <blahpers_osg at yahoo.com> wrote:
> > Greetings,
> > I'm upgrading some old OSG 1.2 code to OSG 2.4 and need to implement the
> > option to run in fullscreen mode. Sans Producer, how is this done? Also,
> > is this true fullscreen (i.e., exclusive) mode or just a borderless topmost
> > window sized to fit the screen?
> > Many thanks in advanced,
> > /* blahpers */
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