[osg-users] Extracting embedded Textures
robert.osfield at gmail.com
Tue Sep 23 07:27:41 PDT 2008
Just load the .ive file then use a custom NodeVisitor to traverse the
scene and on encoutering StateSet on the Node and Drawables check from
Texture, then the Image's attached to the Textures. There a examples
of NodeVisitor all over the OSG, and even some that do searches for
textures. The osgUtil::GLObjectVisitor wouldn't be a bad guide for
On Tue, Sep 23, 2008 at 3:23 PM, Evans, Frank <fevans at harris.com> wrote:
> I need to extract the embedded textures in IVE files for use in another
> osgconv is not an option. Need to do it programmatically via the API.
> 1. Is there any mechanism, direct or circuitous, for getting a handle on an
> embedded texture in an IVE file?
> 2. Is there any spec document for the IVE format?
> Thanks in advance….
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