[osg-users] Problems with multi-monitor and DrawThreadPerContext mode
serge.lages at gmail.com
Thu Sep 18 09:16:56 PDT 2008
Thanks Wojciech for the tip, I'll try the beta drivers, but could you
explain why CullDrawThreadPerContext should be safer than
On Thu, Sep 18, 2008 at 6:04 PM, Wojciech Lewandowski <lewandowski at ai.com.pl
> Hi Serge,
> Try latest NVidia 177.92 beta drivers. They fixed my latest problems
> related to multithreaded use. Also may I suggest to stick to
> --SingleThreaded and
> --CullDrawThreadPerContext modes while testing ? If everything goes fine
> then try other threading modes. Default threading mode is
> DrawThreadPerContext and is usually not a safest one to work with
> Hi Serge,
>> Anyone has already seen such a problem ? Or anyone has some success with
>>> multi-monitor on WinXP and NVidia cards ?
>> Search the archives for multi-monitor, Windows XP, NVidia. You'll find
>> extensive discussion in the past few months, with great investigation by
>> Wojtek Lewandowski. But the problem noted then should be worked around by a
>> double MakeCurrent call, so if you're indeed using OSG 2.6+ then perhaps
>> your problem is a different one.
>> Here we use OSG on multi-monitor setups on both XP and Vista and for the
>> most part things work well, though we use the threading mode that OSG
>> chooses for us so I'm not sure it's the same one you use.
>> Sorry I can't help more,
>> Jean-Sebastien Guay jean-sebastien.guay at cm-labs.com
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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