[osg-users] Multi-pass rendering in OSG
stud_info2 at yahoo.de
Wed Sep 17 15:39:15 PDT 2008
in deed, svn-ports seems to be closed on some proxies. I am currently working on moving osgPPU to another server with enabled svn through apache support.
To your question. There is already a check of the framebuffer state after each frame. Hence you will recieve an error if something goes wrong.
--- Thrall, Bryan <bryan.thrall at flightsafety.com> schrieb am Mi, 17.9.2008:
> Von: Thrall, Bryan <bryan.thrall at flightsafety.com>
> Betreff: Re: [osg-users] Multi-pass rendering in OSG
> An: "OpenSceneGraph Users" <osg-users at lists.openscenegraph.org>
> Datum: Mittwoch, 17. September 2008, 23:20
> J.P. Delport wrote on Wednesday, September 17, 2008 10:39
> > Hi,
> > have a look at the osgstereomatch example, there is a
> multi-pass algo
> > example. See the readme of that too.
> > Also search the list archives for osgPPU.
> Thanks for the pointers; osgPPU looks like what I want, but
> version 0.2
> doesn't seem to work with OSG svn HEAD and my network
> proxy isn't
> letting me access osgPPU's svn repo. Oh well, I can
> copy the concepts
> from the source code :)
> Does anyone have an answer to the question I asked:
> > Thrall, Bryan wrote:
> >> It looks, from
> >> osgUtil::RenderStage's Camera support, like
> >> be used simply by adding it to a StateSet, but it
> >> glCheckFrameBufferStatusEXT after the apply(). Is
> this a limitation
> >> osg::FrameBufferObject, or am I missing something?
> Note: I'm on Windows XP with an NVIDIA 8800 GPU.
> Bryan Thrall
> FlightSafety International
> bryan.thrall at flightsafety.com
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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