[osg-users] Camera control and view matrix

Paul Martz pmartz at skew-matrix.com
Wed Sep 17 09:23:58 PDT 2008

> Or just writing your own CameraManipulator, as per 
> src/osgGA/TrackballManipulator.cpp etc.

Yes, the TrackballManipulator code is a good reference for this stuff.

The original post is pretty vague; perhaps the original poster would benefit
from some basic OpenGL information regarding the ModelView matrix, as found
in the OpenGL red book.

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