[osg-users] Camera control and view matrix
pmartz at skew-matrix.com
Wed Sep 17 09:23:58 PDT 2008
> Or just writing your own CameraManipulator, as per
> src/osgGA/TrackballManipulator.cpp etc.
Yes, the TrackballManipulator code is a good reference for this stuff.
The original post is pretty vague; perhaps the original poster would benefit
from some basic OpenGL information regarding the ModelView matrix, as found
in the OpenGL red book.
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