[osg-users] 2.6.1 release
jasonbeverage at gmail.com
Mon Sep 15 12:00:48 PDT 2008
I've got a small fix that I submitted as part of revision 8765 that I think
should be included that fixed a problem with the osgSim::OverlayNode.
On Mon, Sep 15, 2008 at 2:00 PM, Paul Martz <pmartz at skew-matrix.com> wrote:
> Hi folks -- I intend to put out an OSG v2.6.1 release, targeting end of
> month but early October is more likely.
> I'm creating this release because I have a client that requires at least
> two of the bug fixes that have been submitted post-2.6. My intention is to
> primarily include changes that will actually be needed, so if you are
> content to stay on the version of OSG you're currently on, or content to
> stay on the SVN head, then you will probably not use 2.6.1 and you can now
> delete this post and go back to work. :-)
> I'm also not fond of doing a lot of testing, so this is a reason to keep
> the change set minimal.
> If you actually might use the 2.6.1 release, then I'm interested in
> soliciting your change requests. Have there been any submissions post-2.6
> that you'd like to see in the 2.6.1 branch? Please let me know. I intend to
> read over the ChangeLog to look for desirable changes and low-hanging fruit,
> but I'd like input from the community to guide my search.
> The SVN for 2.6.1 development is here:
> Currently, this is identical to 2.6 plus the following changes:
> * A fix to the FLT exporter to support PositionAttitudeTransform.
> * A fix to the Simplifier to support shared vertex arrays.
> The latter breaks binary compatibility by changing the Geometry interface,
> so 2.6.1 will require a recompile.
> I will put in the OcclusionQueryNode workaround for a suspected NVIDIA
> driver issue, and I'm also considering an issue with BIND_PER_PRIMITIVE in
> the FLT exporter (this issue is currently not resolved).
> Thoughts and input appreciated.
> Paul Martz
> *Skew Matrix Software LLC*
> +1 303 859 9466
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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