[osg-users] Custom mipmap loading? (Re: Texture not clear in far view)
u.hertlein at sandbox.de
Mon Sep 8 17:49:17 PDT 2008
Jean-Sébastien Guay wrote:
> Possible solutions, once again:
> 1. Generate the mipmaps yourself using better filtering, so that they're
> less blurred. Store the resulting texture with mipmaps in a DDS file and
> use that on your models at runtime.
Is the use of DDS files the only way to use custom mipmap images?
If so what's a good tool to author custom mipmap DDS files (or any DDS file for that
matter) on Linux and/or OS X?
I was recently asked if it's possible to use individual files and had to conclude (after a
browse through the code) that it's not possible. Would it make sense to add that
functionality? Kind of like an Image that contains Images?
More information about the osg-users