[osg-users] Custom mipmap loading? (Re: Texture not clear in far view)

Ulrich Hertlein u.hertlein at sandbox.de
Mon Sep 8 17:49:17 PDT 2008

Hi guys,

Jean-Sébastien Guay wrote:
> Possible solutions, once again:
> 1. Generate the mipmaps yourself using better filtering, so that they're
> less blurred. Store the resulting texture with mipmaps in a DDS file and
> use that on your models at runtime.

Is the use of DDS files the only way to use custom mipmap images?
If so what's a good tool to author custom mipmap DDS files (or any DDS file for that
matter) on Linux and/or OS X?

I was recently asked if it's possible to use individual files and had to conclude (after a
browse through the code) that it's not possible.  Would it make sense to add that
functionality?  Kind of like an Image that contains Images?


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