[osg-users] Exporting from Maya

Jon Newell jon at vrspace.com.au
Sun Sep 7 17:46:21 PDT 2008

Hi Todd,
I mostly use FLT for this, painful though it is, I am not sure why your 
textures are missing though?
I tend to use Maya Bonus Tools >organise files prior to export just to 
keep everything together.
 You will need to remember to freeze transforms on all objects including 
group nodes, and also delete all history.
I have compiled a modded Maya  8.5  version of the DIO soft maya 
exporter obtained from

It "sort" of works, that is, it functions ok for models that are not 
overly complex, as soon as you are  exporting  models with polygons over 
the 30 k mark it falls over. 
The code itself could do with a cleanup to say the least and I have not 
had the time to pull it apart to try and fix it.
 At risk of getting a bollocking, getting content into the osg in 
general is unnecessarily difficult IMHO.



Todd J. Furlong wrote:
> I'm interested in getting the community's input on the best way to 
> export from Maya to an OSG-readable format.  I'm looking for something 
> that will support scene structure, textures, and potentially shaders. 
> We tried FLT export from Maya, but the textures didn't come into OSG. 
> Has anyone come up with a reliable way to bring in Maya data?
> -Todd
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