[osg-users] Exporting from Maya
huebert at arsc.edu
Fri Sep 5 11:15:14 PDT 2008
On Fri, 5 Sep 2008, Todd J. Furlong wrote:
> I couldn't find a valid link to the OSG Maya exporter. That would be helpful
> if someone could post it.
Not sure of the platform you're on, but found win32 binary and source for
the osg maya exporter here:
I love the wayback machine :)
> I didn't think OBJ supported texture maps, but it looks like I was wrong
> about that.
They do. Just make sure you have them properly UV mapped.
> Bob Huebert wrote:
>> Hi Todd,
>> We regularly use maya's ascii obj format. This works rather well for our
>> needs. I believe there exists an osg exporter for maya as well.
>>> I'm interested in getting the community's input on the best way to export
>>> from Maya to an OSG-readable format. I'm looking for something that will
>>> support scene structure, textures, and potentially shaders. We tried FLT
>>> export from Maya, but the textures didn't come into OSG. Has anyone come
>>> up with a reliable way to bring in Maya data?
>>> osg-users mailing list
>>> osg-users at lists.openscenegraph.org
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
> Todd J. Furlong
> Inv3rsion, LLC
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