[osg-users] Texture not clear in far view

Robert Osfield robert.osfield at gmail.com
Thu Sep 4 04:49:17 PDT 2008

Hi Fangqin,

This is case where "A picture is worth a thousand words", so could you
post a picture of the scene with the buildings far away to illustrate
the issue.  It could be lack mip-mapping or could be a driver bug, it
could just the LOD settings on your database are inappropriate... in
short it could be many things, but without a screenshot we can't
really say what it might be.


On Thu, Sep 4, 2008 at 12:17 PM, TANG Fangqin <fqtang at gmail.com> wrote:
> Hi All,
> I have a scene with some buildings in it and use osg::TrackballManipulator
> class for the camera. I used osgDB::readNodeFile to load the scene as a
> node. But I find that the textures somehow are dark and faint when you are
> far from the building.
> This makes the building outline quite obscure. and when you get closer, the
> texture will become clearer.
> Does this have something to do with the camera focus or automatic LOD?
> Is there any solutions for this? I wish the texture is not quite obscure in
> far view.
> Thanks for your advices in advance.
> Best regards,
> Fangqin
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