[osg-users] RE : Re: Getting texture coordinates of loadedmodels

Paul Melis paul at science.uva.nl
Thu Jul 31 07:29:56 PDT 2008


Gordon Tomlinson wrote:
> A drawable does not have to be osg::Geometry ( ShapeDrawAble for instance ;)
> ) I can see many cases were it does not need to be Geometry in the classic
> sense, where my node for instance is a basically a Opengl node were I do my
> own Opengl calls etc
>   
Yes, I know. I was merely interested what kind of drawable Franclin was 
trying to get _texture coordinates_ of. I.e. I wouldn't expect somebody 
to do this on a Text drawable. But it seems he was using one of the 
Shapes, which makes more sense.

Paul
>
>
> -----Original Message-----
> From: osg-users-bounces at lists.openscenegraph.org
> [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Paul Melis
> Sent: Thursday, July 31, 2008 9:17 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] RE : Re: Getting texture coordinates of
> loadedmodels
>
> Franclin Foping wrote:
>   
>> Hi Alberto,
>>  Indeed, that conversion is not possible. Do you know any other 
>> algorithms to retrieve texture coordinates of nodes made of a loaded 
>> model?
>>  In your previous post, you mention using indexes but assuming a 
>> Geometry node. The problem here is that here there is no Geometry node
>>     
> If the drawable of interest isn't a Geometry, then what class is it?
>
> Paul
>
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