[osg-users] RE : Re: Getting texture coordinates of loadedmodels

Gordon Tomlinson gordon.tomlinson at sensor.com
Thu Jul 31 07:10:43 PDT 2008


A drawable does not have to be osg::Geometry ( ShapeDrawAble for instance ;)
) I can see many cases were it does not need to be Geometry in the classic
sense, where my node for instance is a basically a Opengl node were I do my
own Opengl calls etc



-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Paul Melis
Sent: Thursday, July 31, 2008 9:17 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] RE : Re: Getting texture coordinates of
loadedmodels

Franclin Foping wrote:
> Hi Alberto,
>  Indeed, that conversion is not possible. Do you know any other 
> algorithms to retrieve texture coordinates of nodes made of a loaded 
> model?
>  In your previous post, you mention using indexes but assuming a 
> Geometry node. The problem here is that here there is no Geometry node
If the drawable of interest isn't a Geometry, then what class is it?

Paul

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