[osg-users] View Frutrum Culling
Paul Melis
paul at science.uva.nl
Wed Jul 30 05:31:16 PDT 2008
Hi Hagen,
Kaiser, Hagen (CT) wrote:
> I did the following:
>
> class CullCallback : public osg::NodeCallback
> {
> public:
> bool isVisible;
> CullCallback():isVisible(false){}
> virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
> {
> traverse(node,nv);
> if (!((osgUtil::CullVisitor*) nv)->isCulled(*node))
> this->isVisible=true;
> }
> };
>
> I installed this to every node where I want to know if its currently
> visible or not with setCullCallback
>
> Then I question somewhere else the flag like this:
>
> return ((CullCallback*)this->node->getCullCallback())->isVisible;
>
> Even if my camera is far away and facing somewhere, where nothing is
> visible.
> Everything is said to be visible.
>
> Please help me. I really don't get it.
>
Could it be that the cull callback is only called for objects that are
NOT culled, i.e. whose bounding spheres overlap with the frustum?
Paul
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