[osg-users] render to texture - alpha blending
Stephan Maximilian Huber
ratzfatz at digitalmind.de
Wed Jul 30 04:02:45 PDT 2008
sherman wilcox schrieb:
> My question is this: what other method might I employ to deal with
> these alpha blending issues? How do you guys recommend handling this?
> What's the recommend route to take?
have you tried using osg::ColorMask and disable writing to the
alpha-channel? You'll get nicely blended RGB, but the alpha-channel
remain untouched. I used this with some RTT-code where I experienced
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