[osg-users] Getting texture coordinates and normals of each vertex of a loaded model
Franclin Foping
fsfoping at yahoo.fr
Sun Jul 27 02:50:13 PDT 2008
Dear All,
Is there any algorithm in OSG to compute normals and texture coordinates of each vertex of a loaded model?
With the osg::TriangleFunctor and osg::TriangleIndexFunctor, I can perfectly find out all triangles making up of a given node. However, the (big) issue is to be able to find out normals and texture coordinates of each vertex of a loaded model.
Any help will be appreciated.
Waiting for your reply.
Franclin.
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