[osg-users] glPointSize no longer working for me?

Robert Osfield robert.osfield at gmail.com
Wed Jul 23 13:39:09 PDT 2008

Hi Crezy,

osg::Point is the best way to control point size in the OSG.


On Wed, Jul 23, 2008 at 8:11 PM, Crezy Elmo <crezyelmo at hotmail.com> wrote:
> I used to be able to change the size of GL_POINTS in my application both
> from within a vertex shader and also using glPointSize(float f) in a
> Drawable.  I recently upgraded to the latest OpenSceneGraph and now no
> matter what I do tthe point size always seems to default to 1.0.
> Anyone have any idea what I could be missing or what might have changed?
> Your suggestions highly appreciated!
> -C.E.
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