[osg-users] More than one NodeCallback on the same node
robert.osfield at gmail.com
Tue Jul 22 07:15:56 PDT 2008
A nested callback, is simply a NodeCallback which has another
NodeCallback nested in side it. There is an _nestedCallback pointer
in NodeCallback to provide the hooks for doing this.
A nested set of NodeCallback's can be any length - it effectively just
a linked list.
On Tue, Jul 22, 2008 at 2:17 PM, Vincent Bourdier
<vincent.bourdier at gmail.com> wrote:
> Hi all,
> I'm trying to add more than one nodeCallback on a single node. It would be
> very useful for my application.
> First way :
> In the archive, I founded this :
> I didn't saw it in OSG sources, so I suppose it hasn't been implemented ?
> Other way to do it :
> In the explanation, I found the following code :
>> if (node->getUpdateCallback())
> What is the difference between a "nested" callback and a normal nodeCallback
> How many nested callback is it possible to add ?
> Thanks a lot,
> osg-users mailing list
> osg-users at lists.openscenegraph.org
More information about the osg-users