[osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

Paul Melis paul at science.uva.nl
Thu Jul 17 04:43:36 PDT 2008

FYI, I posted a separate "Crashes on exit" with some segfaults in 2.5.5. 
Should have replied to this read instead of posting separately...


Robert Osfield wrote:
> Hi All,
> I've been doing merges and bug fixes today, and now I'm ready to tag
> the 2.5.5, but first I need feedback on how well things hang together
> across platforms.  This is the first dev release with osgWidget as
> part of the core OSG so this means that we really do need to test
> across as many platforms as possible, as it's the code first wide
> exposure.
> Another area that could potentially cause problem is that I've now
> moved the old .net out trunk and into the deprecated annex of the OSG
> svn (alongside the old flt plugin.)   If you still need it you can
> grab it from :
>   http://www.openscenegraph.org/svn/osg/OpenSceneGraph/deprecated/src/osgPlugins/net/
> I have hand modified the old Xcode projects to reflect this move of
> the .net plugin out of the core OSG too, but since Xcode projects are
> a mess it'd be easy for me to mess this up, so Xcode projects will
> certainly need checking on this count.
> Why move the .net plugin out?  We'll parts of it are GPL'd, so it
> doesn't fit well with the OSG's more relaxed OSGPL (LGPL style)
> license, and the socket code in it can cause problems with builds
> across platforms.  Since the new libcurl plugin is OSGPL, and has more
> functionality and is better future proofed, this is route to for http
> access going forward.
> Thanks in advance for your help in testing.
> Robert.
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> osg-users at lists.openscenegraph.org
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