[osg-users] binding a shader uniform to a matrix transform node

Botorabi botorabi at gmx.net
Wed Jul 16 14:40:32 PDT 2008

i have further looked for a solution getting the vegetation meshes reusable (the geodes including the stateset). but i found no way to bind the uniform in a way that the meshes keep reusable in the scenegraph. making the meshes reusable saves up much performance (there can be up to 500 meshes in the scene which stem from about 40 unique meshes).

robert: do you have any idea how to manage that? it would help us much creating bigger islands for vrc.

if it helps, i can provide osg files in order to better understand the problem.

thanks for any help

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