[osg-users] osgWidget now checked into OSG SVN trunk
jeremy at emperorlinux.com
Tue Jul 15 12:23:05 PDT 2008
On Tue, 2008-07-15 at 20:19 +0100, Robert Osfield wrote:
> Hi JS and Jeremy,
> On Tue, Jul 15, 2008 at 8:14 PM, Jeremy Moles <jeremy at emperorlinux.com> wrote:
> > >From my experience, if you have a 1024x768 orthographic
> > "camera-in-camera" setup for your HUD, and then you make the window
> > fullscreen, the orthographic camera still has a resolution of 1024x768,
> > even though your new "dimensions" are 1280x1024. With a UI, you really
> > need to have constnt awareness of your absolute pixel width and height,
> > even if your code doesn't directly use it.
> > It's all up to the ResizeHandler though; if you wanted to ALWAYS work in
> > some coordinate space like 1024x768, it should be possible just by using
> > (or perhaps not even using) a different ResizeHandler. The one I created
> > in ViewerEventHandler, however, tries to make sure the WindowManager
> > object always knows the exact pixel dimensions of the View.
> Camera in a Viewer will get resized automatically, by Camera's in the
> scene graph won't be. An event callback on such cameras might be able
> to catch resizes.
Yeah, that's exactly what osgWidget::ResizeHandler does now with the
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