[osg-users] osgWidget now checked into OSG SVN trunk

Jeremy Moles jeremy at emperorlinux.com
Tue Jul 15 10:50:17 PDT 2008


Looks like there's a small spelling error in the "style plugin"
placeholder; it's calling itself:

	osgdb_osgwisget

:)

On Tue, 2008-07-15 at 18:39 +0100, Robert Osfield wrote:
> Sorry about this, typo on editing a CMakeLists.txt, I've now made the
> fix and checked it in, I presume it'll be the same as yours.
> 
> On Tue, Jul 15, 2008 at 6:33 PM, Jeremy Moles <jeremy at emperorlinux.com> wrote:
> > Running ccmake I get:
> >
> > ---
> >
> > CMake Error: Error in cmake code
> > at /home/cubicool/sources/svn-OpenSceneGraph/examples/CMakeLists.txt:152:
> > Parse error.  Expected a command name, got right paren with text ")".
> >
> > The end of a CMakeLists file was reached with an IF statement that was
> > not closed properly. Within the
> > directory: /home/cubicool/sources/svn-OpenSceneGraph/examples
> > The arguments are: DYNAMIC_OPENSCENEGRAPH
> >
> > The end of a CMakeLists file was reached with an IF statement that was
> > not closed properly. Within the
> > directory: /home/cubicool/sources/svn-OpenSceneGraph/examples
> > The arguments are: BUILD_OSGWIDGET
> >
> > ---
> >
> > ...which I was able to fix by using the attached diff. I didn't figure
> > it was a big enough issue to warrant a full-protocol submission for
> > now...
> >
> > On Tue, 2008-07-15 at 17:58 +0100, Robert Osfield wrote:
> >> Hi All,
> >>
> >> I have just completed the import of Jeremy Moles osgWidget library
> >> into OpenSceneGraph SVN trunk.  I merged with relatively few changes -
> >> mainly just CMakeLists.txt file changes and move of
> >> imager/scripts/shaders out into OpenSceneGraph-Data SVN trunk.
> >>
> >> We need to come up with some new imagery files for the osgwidget
> >> examples so that we know we know the full history/license of them, as
> >> I've only placed the ones in OpenSceneGraph-Data that are original.
> >> We might be able to just reuse existing OpenSceneGraph-Data for these
> >> examples.
> >>
> >> There are also fonts references in the osgwidgets examples that I
> >> don't have in OpenSceneGraph-Data so we'll need to enumerate these and
> >> then replace/add them into OpenSceneGraph-Data where appropriate.
> >>
> >> Now osgWidget's is in OSG SVN it'll be exposed to much more testing
> >> across platforms so there is certainly potential for build problems.
> >> Picking these up early will allow us to fix them in plenty of time for
> >> 2.6 so I'd very much appreciate testing across as many platforms as
> >> people have access to.
> >>
> >> Just in case build issues do come about then you can disable the build
> >> of osgWidget via the BUILD_OSGWIDGET Cmake variable, this currently
> >> defaults to ON.  If everything builds fine across all platforms then
> >> I'll drop build option to keep things simple.
> >>
> >> Thanks in advance for you assistance on testing.  Once it looks like
> >> things are building across all our main platforms I'll go ahead and
> >> tag another dev release.
> >>
> >> Cheers,
> >> Robert.
> >> _______________________________________________
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> >> osg-users at lists.openscenegraph.org
> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >
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> >
> >
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