[osg-users] osgWidget now checked into OSG SVN trunk

Robert Osfield robert.osfield at gmail.com
Tue Jul 15 10:39:01 PDT 2008


Sorry about this, typo on editing a CMakeLists.txt, I've now made the
fix and checked it in, I presume it'll be the same as yours.

On Tue, Jul 15, 2008 at 6:33 PM, Jeremy Moles <jeremy at emperorlinux.com> wrote:
> Running ccmake I get:
>
> ---
>
> CMake Error: Error in cmake code
> at /home/cubicool/sources/svn-OpenSceneGraph/examples/CMakeLists.txt:152:
> Parse error.  Expected a command name, got right paren with text ")".
>
> The end of a CMakeLists file was reached with an IF statement that was
> not closed properly. Within the
> directory: /home/cubicool/sources/svn-OpenSceneGraph/examples
> The arguments are: DYNAMIC_OPENSCENEGRAPH
>
> The end of a CMakeLists file was reached with an IF statement that was
> not closed properly. Within the
> directory: /home/cubicool/sources/svn-OpenSceneGraph/examples
> The arguments are: BUILD_OSGWIDGET
>
> ---
>
> ...which I was able to fix by using the attached diff. I didn't figure
> it was a big enough issue to warrant a full-protocol submission for
> now...
>
> On Tue, 2008-07-15 at 17:58 +0100, Robert Osfield wrote:
>> Hi All,
>>
>> I have just completed the import of Jeremy Moles osgWidget library
>> into OpenSceneGraph SVN trunk.  I merged with relatively few changes -
>> mainly just CMakeLists.txt file changes and move of
>> imager/scripts/shaders out into OpenSceneGraph-Data SVN trunk.
>>
>> We need to come up with some new imagery files for the osgwidget
>> examples so that we know we know the full history/license of them, as
>> I've only placed the ones in OpenSceneGraph-Data that are original.
>> We might be able to just reuse existing OpenSceneGraph-Data for these
>> examples.
>>
>> There are also fonts references in the osgwidgets examples that I
>> don't have in OpenSceneGraph-Data so we'll need to enumerate these and
>> then replace/add them into OpenSceneGraph-Data where appropriate.
>>
>> Now osgWidget's is in OSG SVN it'll be exposed to much more testing
>> across platforms so there is certainly potential for build problems.
>> Picking these up early will allow us to fix them in plenty of time for
>> 2.6 so I'd very much appreciate testing across as many platforms as
>> people have access to.
>>
>> Just in case build issues do come about then you can disable the build
>> of osgWidget via the BUILD_OSGWIDGET Cmake variable, this currently
>> defaults to ON.  If everything builds fine across all platforms then
>> I'll drop build option to keep things simple.
>>
>> Thanks in advance for you assistance on testing.  Once it looks like
>> things are building across all our main platforms I'll go ahead and
>> tag another dev release.
>>
>> Cheers,
>> Robert.
>> _______________________________________________
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>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
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