[osg-users] FindNodeVisitor Operation?
umituzun84 at gmail.com
Tue Jul 15 04:50:50 PDT 2008
Firstly thanks for reply. I actually want to handle part of model components
and make some operation on them. I have tried findNodeVisitor sample for my
model. My model has 7 children node and all of them are geode node. But I
have 8 MatrixTransform node which are handle only 4 of them, so I can't
handle some part of model.
When I control the number of founded node with,
findNodeVisitor findNode("3DSPIVOTPOINT: Translate pivotpoint to (world)
std::vector<osg::Node*> nodeList = findNode.getNodeList();
std::cout<<"lenght : "<<lenght<<std::endl;
The output is 'lenght : 8'
What can I do now?
Should I create MatrixTransform nodes for the other unhandled nodes while
traversing in the model? Or Can I handle other 3 nodes different way?
You can download the model from here.(
http://www.fileden.com/files/2007/9/10/1423182/GL_6000_v22.3DS) And you can
use `osgconv GL_6000_v22.3DS GL_6000_v22.osg` then open GL_6000_v22.osg with
Thanks so much.
2008/7/15 David Spilling <david.spilling at gmail.com>:
> Hi Ümit,
> osg::DOFTransform is a subclass of the more general osg::MatrixTransform.
> If I'm reading the intention of the model right, you have 2 MatrixTransform
> nodes - named "*3DSPIVOTPOINT: Rotate*" and "*3DSPIVOTPOINT: Translate
> pivotpoint to (world) origin*" above some geometry "*1_planetar*".
> (Although your top level group has 6 other unlisted children as well).
> If you want to move/rotate/translate 1_planetar, use the NodeVisitor to
> find one of your two MatrixTransform nodes, and then set the transform's
> matrix yourself (via setMatrix(osg::Matrix& myMatrix)). You will need to
> fill in the values of the matrix yourself based on what you want to do, but
> there are many many ways of doing this (makeRotate, makeTranslate,
> makeLookAt etc.)
> Alternatively, if you really want to use DOFTransform type methods, you
> could dynamic_cast the found MatrixTransform to a DOFTransform.
> Hope that helps,
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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