[osg-users] KD-Tree Performance Challenge....
Robert Osfield
robert.osfield at gmail.com
Mon Jul 14 13:12:23 PDT 2008
On Mon, Jul 14, 2008 at 5:43 PM, <rpingry at gmail.com> wrote:
> Wow, that sounds pretty fantastic. How do you integrate Adrian Egli's K-D
> tree implementation into an application that uses OSG?
The new osg::KdTree tree and associated support classes now make it
easy to provide custom KdTree implementations - one just subclasses
from osg::KdTree and implements two methods.
> I appreciate all the hard work everyone does. I appreciate it to the tune
> of $25. (actually, I appreciate it much much more than that, but it is
> about all I can affor right now. I know its not very much, but its a
> start. I also will go ahead and donate $25 to the OSG in general. Heaven
> knows Robert has done so much for every project I have worked on that uses
> OSG.) Maybe someone else can add to the pot?
The sentiment of donations is appreciated, but the time put into such
a scheme may well cost more than the time it pays for.
I may a living form professional contracts, most of which deliver open
source - like osg::KdTree etc, these pay a good enough wage for me
support the rest of the open source activity too. For my own personal
needs I don't need a general fund, and if I'd did it'd have to a pot
of many ten's of thousands per year.
If you want to donate to the OSG, then your time and assistance is
what is needed the most ;-)
Robert.
>
> Are you manning this competition Adrian? What are the other rules? I just
> want to make sure that I (as an OSG noviciate), and everyone else in the
> community, can use these great optimizations.
>
> -- Rick
>
> On Mon, Jul 14, 2008 at 7:57 AM, Adrian Egli OpenSceneGraph (3D)
> <3dhelp at gmail.com> wrote:
>>
>> Hi all,
>>
>> .................... KD-Tree Performance Challenge ....................
>>
>> The latest version of OpenSceneGraph (SVN) supports a KD-Tree data
>> structure. So we can start a challenge:
>>
>> Who can bit my kd-Tree implementation?
>>
>> Rule: Everyone who has a faster implementation can send a email with
>> containing source code. It has to be based one the OSG KDTree
>> implementation.
>>
>> Prize:
>> Is out there someone can offering a prize?
>>
>> Help:
>> I can not offer any price for the winning code, but i will offer my source
>> code as starting point.
>> My source code should only help to understand who fast we can trace a ray
>> through a scene. it's not yet the fastet know implementation have a look at:
>> http://homepages.paradise.net.nz/nickamy/benchmark.html
>>
>> Source:
>> http://webaddon3d.assoftware.ch/AE/RayTracer.zip
>>
>> Scene to test:
>> http://webaddon3d.assoftware.ch/AE/bunny.zip
>>
>> Results:
>> *** Adrian Egli's KD-Tree ***
>> fraction_hit:10493:0.10493
>> time:108.256ms
>> 923.74K rays/sec:
>>
>> *** OpenSceneGraph's KD-Tree (SVN) ****
>> fraction_hit:10495:0.10495
>> time:258.756ms
>> 386.464K rays/sec:
>>
>> *** OpenSceneGraph without any KD-Tree ****
>> fraction_hit:10495:0.10495
>> time:77564.2ms
>> 1.28925K rays/sec:
>>
>> --
>> ********************************************
>> Adrian Egli
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
>>> Rick
> Check us out at http://fringe-online.com/
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>
>
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