[osg-users] KD-Tree Performance Challenge....
rpingry at gmail.com
rpingry at gmail.com
Mon Jul 14 11:18:38 PDT 2008
OK, I could not figure out how to donate to OSG (I looked for a link on the
OSG site and did a search for 'donate' with no joy).
On Mon, Jul 14, 2008 at 12:43 PM, <rpingry at gmail.com> wrote:
> Wow, that sounds pretty fantastic. How do you integrate Adrian Egli's K-D
> tree implementation into an application that uses OSG?
> I appreciate all the hard work everyone does. I appreciate it to the tune
> of $25. (actually, I appreciate it much much more than that, but it is
> about all I can affor right now. I know its not very much, but its a
> start. I also will go ahead and donate $25 to the OSG in general. Heaven
> knows Robert has done so much for every project I have worked on that uses
> OSG.) Maybe someone else can add to the pot?
> Are you manning this competition Adrian? What are the other rules? I just
> want to make sure that I (as an OSG noviciate), and everyone else in the
> community, can use these great optimizations.
> -- Rick
> On Mon, Jul 14, 2008 at 7:57 AM, Adrian Egli OpenSceneGraph (3D) <
> 3dhelp at gmail.com> wrote:
>> Hi all,
>> .................... KD-Tree Performance Challenge ....................
>> The latest version of OpenSceneGraph (SVN) supports a KD-Tree data
>> structure. So we can start a challenge:
>> Who can bit my kd-Tree implementation?
>> Rule: Everyone who has a faster implementation can send a email with
>> containing source code. It has to be based one the OSG KDTree
>> Is out there someone can offering a prize?
>> I can not offer any price for the winning code, but i will offer my source
>> code as starting point.
>> My source code should only help to understand who fast we can trace a ray
>> through a scene. it's not yet the fastet know implementation have a look at:
>> Scene to test:
>> *** Adrian Egli's KD-Tree ***
>> 923.74K rays/sec:
>> *** OpenSceneGraph's KD-Tree (SVN) ****
>> 386.464K rays/sec:
>> *** OpenSceneGraph without any KD-Tree ****
>> 1.28925K rays/sec:
>> Adrian Egli
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
> >> Rick
> Check us out at http://fringe-online.com/
Check us out at http://fringe-online.com/
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the osg-users