[osg-users] When optimizing with LOD changes, should I change UV map resolutions?
Robert Osfield
robert.osfield at gmail.com
Thu Jul 10 09:18:37 PDT 2008
On Thu, Jul 10, 2008 at 5:13 PM, Rick Pingry <rick at fringe-online.com> wrote:
> Wow, the ability to limit the maximum texture memory sounds like it would
> really help. What/where might I find that environment variable?
You can list the env vars by doing:
osgviewer --help-env
One of the entries will be:
OSG_MAX_TEXTURE_SIZE Set the maximum size of textures.
So you do something like:
set OSG_MAX_TEXTURE_SIZE=64
myapp mymodel.fmt
Robert.
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