[osg-users] RE : multitextureing coordinates

Jason Daly jdaly at ist.ucf.edu
Thu Jul 10 09:05:33 PDT 2008

Peter Wraae Marino wrote:
> Hi Franclin,
> Yea doing it using a shader is easier and more flexible, but is there 
> a reason why we don't get access to do multitexture coordinates?
> Jasons suggestion: osg::Geometry::setTexCoordArray() is not for 
> multitexture coordinates, so I can't really use that.

I use it for multitexture coordinates all of the time.   Why would you 
think it doesn't work?


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