[osg-users] RE : multitextureing coordinates
jdaly at ist.ucf.edu
Thu Jul 10 09:05:33 PDT 2008
Peter Wraae Marino wrote:
> Hi Franclin,
> Yea doing it using a shader is easier and more flexible, but is there
> a reason why we don't get access to do multitexture coordinates?
> Jasons suggestion: osg::Geometry::setTexCoordArray() is not for
> multitexture coordinates, so I can't really use that.
I use it for multitexture coordinates all of the time. Why would you
think it doesn't work?
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