[osg-users] osg::Texture and stateSets
ka Ming
ming_ka at yahoo.de
Thu Jul 10 05:48:48 PDT 2008
Hi,
I am already looked at the optimizer.
But still I cannot access my Texture ;(.
stateset.getTextureAttributeList() is always null. Why?
I can call the geode Name. I can call the Geometry - but no Texture!!!
My OSG File:
Geode {
DataVariance DYNAMIC
name "cube.osg"
nodeMask 0xffffffff
cullingActive TRUE
num_drawables 6
Geometry {
DataVariance DYNAMIC
StateSet {
DataVariance DYNAMIC
rendering_hint OPAQUE_BIN
renderBinMode INHERIT
GL_CULL_FACE OFF
GL_LIGHTING ON
textureUnit 0 {
GL_TEXTURE_2D ON
Texture2D {
DataVariance STATIC
file "images.jpg"
wrap_s CLAMP
wrap_t CLAMP
wrap_r CLAMP
min_filter LINEAR_MIPMAP_LINEAR
mag_filter LINEAR
maxAnisotropy 1
useHardwareMipMapGeneration TRUE
unRefImageDataAfterApply FALSE
internalFormatMode USE_IMAGE_DATA_FORMAT
}
}
}
..........
Some Ideas??
冯晨 wrote:
Hi,
I think osgUtil::optimizer::TextureVisitor should solve your problem.....:)
Good luck.
在2008-07-09 22:53:21,"ka Ming" <ming_ka at yahoo.de> 写道:
Hi,
I got a Probel with osg Files, the File structure looks like:
Group{
Geode{
Geometry{
StateSet{
Texture{
}
}
}
}
Geode{
Geometry{
StateSet{
Texture{
}
}
}
}
}
The problem is if I try to traverse my SceneGraph I get the names of my geodes, but if I check the TextureAttributeList
osg::StateSet::TextureAttributeList texAttrList = stateSet-> getTextureAttributeList();
this list is empty. Why is this List empty, did I forget something? I want to access all Textures!!
Thanks
Ming
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