[osg-users] The growing draw bar in the stats handler
lewandowski at ai.com.pl
Thu Jul 10 03:00:24 PDT 2008
Hi Rick and Robert,
I mentioned this problem few months ago. Happened on Windows XP and Vista.
It seemed to dissapear with more recent NVidia drivers though (ver 169.xx
and larger). I don't remember exactly but I think it was present only on
dual monitors. Do you by any chance have dual view config ?
> The short bars are probably the initial state of the bars that haven't
> been initialized yet.
> As for your single really long bar, this suggests that the GPU is
> stalled doing something for a very long time...
> It could possibly be a bug in the stats collection. The stats
> collection has been working fine for a year now, so I don't think
> there is a problem on the OSG side, but perhaps you've uncovered a bug
> in the driver.
> On Thu, Jul 10, 2008 at 3:14 AM, <rpingry at gmail.com> wrote:
>> Something else I noticed that I thought was strange was that the orange
>> bar has 8 short blocks all drawn in the first frame. I have included an
>> image to show. What does this mean? When I look at a smaller model, the
>> Orange block fills alll along the lower bar.
>> On Wed, Jul 9, 2008 at 9:46 PM, <rpingry at gmail.com> wrote:
>>> Hello all,
>>> I recently added a stats handler to our game viewer. Something I
>>> is that if you have the stats window open, showing the bars, that the
>>> bar grows and grows. The framerate starts dropping and gets slower. If
>>> turn the bars off, the framerate returns to 60. When I turn the bars
>>> on, the draw bar is suddenly back where it was when I turned it off, and
>>> starts growing again.
>>> I noticed this does not happen if I have a fairly trivial model, and it
>>> does not happen in osgviewer at all (as far as I can tell), using the
>>> model I had in my game viewer. What could I be doing wrong?
>>> -- Rick
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