[osg-users] animated 3d model loading

Cedric Pinson mornifle at plopbyte.net
Wed Jul 9 22:31:48 PDT 2008


I check in the svn repository and last commit are a few weeks ago. Maybe 
you should write to the authors he could tell you if you can use the svn 
version of if you should use the release version, but the project is alive.

Cedric

Mark Henderson wrote:
> Is there a better place to get osgCAL then http://osgcal.sourceforge.net/?
>
> The site there hasn't been touched since May 2007, I'm hoping there's 
> a more recent version.
>
> -Mark
>
> On Wed, Jul 9, 2008 at 11:17 AM, Cedric Pinson <mornifle at plopbyte.net 
> <mailto:mornifle at plopbyte.net>> wrote:
>
>     There is only osgCal to animate skinned model in osg today, there
>     is some effort to add new solution but not ready yet.
>
>     Cedric
>
>     Gordon Tomlinson wrote:
>
>         I thought osgCAL did, but I'm not a user of osgCAl so my
>         understanding of it is extremely limited to what I have seen
>         on the this list..
>
>         ------------------------------------------------------------------------
>         *From:* osg-users-bounces at lists.openscenegraph.org
>         <mailto:osg-users-bounces at lists.openscenegraph.org>
>         [mailto:osg-users-bounces at lists.openscenegraph.org
>         <mailto:osg-users-bounces at lists.openscenegraph.org>] *On
>         Behalf Of *Mark Henderson
>         *Sent:* Wednesday, July 09, 2008 10:15 AM
>         *To:* OpenSceneGraph Users
>         *Subject:* Re: [osg-users] animated 3d model loading
>
>         >.<
>
>         Are there any plugins that do support it?
>
>         -Mark
>
>         On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson
>         <gordon.tomlinson at sensor.com
>         <mailto:gordon.tomlinson at sensor.com>
>         <mailto:gordon.tomlinson at sensor.com
>         <mailto:gordon.tomlinson at sensor.com>>> wrote:
>
>            The Collada import plug-in for OSG does not support
>            skeleton/skinning at this time...
>                So not a route you could really use unless you want to
>         add support
>            to the Collada plug-in ;)
>                
>          
>          ------------------------------------------------------------------------
>            *From:* osg-users-bounces at lists.openscenegraph.org
>         <mailto:osg-users-bounces at lists.openscenegraph.org>
>            <mailto:osg-users-bounces at lists.openscenegraph.org
>         <mailto:osg-users-bounces at lists.openscenegraph.org>>
>            [mailto:osg-users-bounces at lists.openscenegraph.org
>         <mailto:osg-users-bounces at lists.openscenegraph.org>
>            <mailto:osg-users-bounces at lists.openscenegraph.org
>         <mailto:osg-users-bounces at lists.openscenegraph.org>>] *On
>         Behalf Of
>            *Mark Henderson
>            *Sent:* Wednesday, July 09, 2008 9:42 AM
>            *To:* OpenSceneGraph Users
>            *Subject:* [osg-users] animated 3d model loading
>
>            Hi,
>
>            I'm trying to load a .max file with an animated skeleton and a
>            skin.  When I run the exporter from .max to .osg (with default
>            settings), then load it in my app, The skeleton renders and is
>            animated, while the skin is stationary.
>
>            I looked into it a bit and found a couple of mentions of
>         osgCal,
>            but the latest version I can find of that is more then a
>         year old,
>            and it isn't on the plugins area of the osg site.
>
>            Should I need to get a second plugin to make the animation
>         work,
>            or am I doing something wrong with the .max exporter?  Do I
>         need
>            to do something to the .max file?
>
>            I noticed the osgCollada importer in the plugins section,
>         should I
>            go for that instead of osgCal?
>
>            Thanks,
>            Mark
>
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>
>         ------------------------------------------------------------------------
>
>
>
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>
>
>     -- 
>     +33 (0) 6 63 20 03 56  Cedric Pinson mailto:mornifle at plopbyte.net
>     <mailto:mornifle at plopbyte.net> http://www.plopbyte.net
>
>
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-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:mornifle at plopbyte.net http://www.plopbyte.net





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