[osg-users] The growing draw bar in the stats handler
rpingry at gmail.com
rpingry at gmail.com
Wed Jul 9 19:43:23 PDT 2008
Some more information:
I have noticed that this strange behavior only seems to happen on certain
models. In others, the orange bar fills all along the lower bar. I
included a picture. Somthing I see there is that the other bars take up
very little of the space. I am only getting 15 fps, but most of the bar is
empty.
-- Rick
On Wed, Jul 9, 2008 at 10:14 PM, <rpingry at gmail.com> wrote:
> Something else I noticed that I thought was strange was that the orange GPU
> bar has 8 short blocks all drawn in the first frame. I have included an
> image to show. What does this mean? When I look at a smaller model, the
> Orange block fills alll along the lower bar.
>
>
>
>
> On Wed, Jul 9, 2008 at 9:46 PM, <rpingry at gmail.com> wrote:
>
>> Hello all,
>>
>> I recently added a stats handler to our game viewer. Something I noticed
>> is that if you have the stats window open, showing the bars, that the draw
>> bar grows and grows. The framerate starts dropping and gets slower. If I
>> turn the bars off, the framerate returns to 60. When I turn the bars back
>> on, the draw bar is suddenly back where it was when I turned it off, and
>> starts growing again.
>>
>> I noticed this does not happen if I have a fairly trivial model, and it
>> does not happen in osgviewer at all (as far as I can tell), using the same
>> model I had in my game viewer. What could I be doing wrong?
>>
>> Thanks
>> -- Rick
>>
>
>
>
> --
> >> Rick
> Check us out at http://fringe-online.com/
--
>> Rick
Check us out at http://fringe-online.com/
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