[osg-users] The growing draw bar in the stats handler

rpingry at gmail.com rpingry at gmail.com
Wed Jul 9 19:43:23 PDT 2008

Some more information:

I have noticed that this strange behavior only seems to happen on certain
models.  In others, the orange bar fills all along the lower bar.  I
included a picture.  Somthing I see there is that the other bars take up
very little of the space.  I am only getting 15 fps, but most of the bar is

-- Rick

On Wed, Jul 9, 2008 at 10:14 PM, <rpingry at gmail.com> wrote:

> Something else I noticed that I thought was strange was that the orange GPU
> bar has 8 short blocks all drawn in the first frame.  I have included an
> image to show.  What does this mean?  When I look at a smaller model, the
> Orange block fills alll along the lower bar.
> On Wed, Jul 9, 2008 at 9:46 PM, <rpingry at gmail.com> wrote:
>> Hello all,
>> I recently added a stats handler to our game viewer.  Something I noticed
>> is that if you have the stats window open, showing the bars, that the draw
>> bar grows and grows.  The framerate starts dropping and gets slower.  If I
>> turn the bars off, the framerate returns to 60.  When I turn the bars back
>> on, the draw bar is suddenly back where it was when I turned it off, and
>> starts growing again.
>> I noticed this does not happen if I have a fairly trivial model, and it
>> does not happen in osgviewer at all (as far as I can tell), using the same
>> model I had in my game viewer.  What could I be doing wrong?
>> Thanks
>> -- Rick
> --
> >> Rick
> Check us out at http://fringe-online.com/

>> Rick
Check us out at http://fringe-online.com/
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