[osg-users] animated 3d model loading

Mark Henderson mehendersons at gmail.com
Wed Jul 9 09:15:59 PDT 2008


Is there a better place to get osgCAL then http://osgcal.sourceforge.net/?

The site there hasn't been touched since May 2007, I'm hoping there's a more
recent version.

-Mark

On Wed, Jul 9, 2008 at 11:17 AM, Cedric Pinson <mornifle at plopbyte.net>
wrote:

> There is only osgCal to animate skinned model in osg today, there is some
> effort to add new solution but not ready yet.
>
> Cedric
>
> Gordon Tomlinson wrote:
>
>> I thought osgCAL did, but I'm not a user of osgCAl so my understanding of
>> it is extremely limited to what I have seen on the this list..
>>
>> ------------------------------------------------------------------------
>> *From:* osg-users-bounces at lists.openscenegraph.org [mailto:
>> osg-users-bounces at lists.openscenegraph.org] *On Behalf Of *Mark Henderson
>> *Sent:* Wednesday, July 09, 2008 10:15 AM
>> *To:* OpenSceneGraph Users
>> *Subject:* Re: [osg-users] animated 3d model loading
>>
>> >.<
>>
>> Are there any plugins that do support it?
>>
>> -Mark
>>
>> On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson <
>> gordon.tomlinson at sensor.com <mailto:gordon.tomlinson at sensor.com>> wrote:
>>
>>    The Collada import plug-in for OSG does not support
>>    skeleton/skinning at this time...
>>        So not a route you could really use unless you want to add support
>>    to the Collada plug-in ;)
>>
>>
>>  ------------------------------------------------------------------------
>>    *From:* osg-users-bounces at lists.openscenegraph.org
>>    <mailto:osg-users-bounces at lists.openscenegraph.org>
>>    [mailto:osg-users-bounces at lists.openscenegraph.org
>>    <mailto:osg-users-bounces at lists.openscenegraph.org>] *On Behalf Of
>>    *Mark Henderson
>>    *Sent:* Wednesday, July 09, 2008 9:42 AM
>>    *To:* OpenSceneGraph Users
>>    *Subject:* [osg-users] animated 3d model loading
>>
>>    Hi,
>>
>>    I'm trying to load a .max file with an animated skeleton and a
>>    skin.  When I run the exporter from .max to .osg (with default
>>    settings), then load it in my app, The skeleton renders and is
>>    animated, while the skin is stationary.
>>
>>    I looked into it a bit and found a couple of mentions of osgCal,
>>    but the latest version I can find of that is more then a year old,
>>    and it isn't on the plugins area of the osg site.
>>
>>    Should I need to get a second plugin to make the animation work,
>>    or am I doing something wrong with the .max exporter?  Do I need
>>    to do something to the .max file?
>>
>>    I noticed the osgCollada importer in the plugins section, should I
>>    go for that instead of osgCal?
>>
>>    Thanks,
>>    Mark
>>
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>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>> ------------------------------------------------------------------------
>>
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>>
>
> --
> +33 (0) 6 63 20 03 56  Cedric Pinson mailto:mornifle at plopbyte.net
> http://www.plopbyte.net
>
>
>
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