[osg-users] animated 3d model loading
Gordon Tomlinson
gordon.tomlinson at sensor.com
Wed Jul 9 07:19:05 PDT 2008
I thought osgCAL did, but I'm not a user of osgCAl so my understanding of it
is extremely limited to what I have seen on the this list..
_____
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Mark
Henderson
Sent: Wednesday, July 09, 2008 10:15 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] animated 3d model loading
>.<
Are there any plugins that do support it?
-Mark
On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson
<gordon.tomlinson at sensor.com> wrote:
The Collada import plug-in for OSG does not support skeleton/skinning at
this time...
So not a route you could really use unless you want to add support to the
Collada plug-in ;)
_____
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Mark
Henderson
Sent: Wednesday, July 09, 2008 9:42 AM
To: OpenSceneGraph Users
Subject: [osg-users] animated 3d model loading
Hi,
I'm trying to load a .max file with an animated skeleton and a skin. When I
run the exporter from .max to .osg (with default settings), then load it in
my app, The skeleton renders and is animated, while the skin is stationary.
I looked into it a bit and found a couple of mentions of osgCal, but the
latest version I can find of that is more then a year old, and it isn't on
the plugins area of the osg site.
Should I need to get a second plugin to make the animation work, or am I
doing something wrong with the .max exporter? Do I need to do something to
the .max file?
I noticed the osgCollada importer in the plugins section, should I go for
that instead of osgCal?
Thanks,
Mark
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