[osg-users] animated 3d model loading

Mark Henderson mehendersons at gmail.com
Wed Jul 9 07:14:33 PDT 2008


>.<

Are there any plugins that do support it?

-Mark

On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson <
gordon.tomlinson at sensor.com> wrote:

>  The Collada import plug-in for OSG does not support skeleton/skinning at
> this time...
>
> So not a route you could really use unless you want to add support to the
> Collada plug-in ;)
>
>
>
>  ------------------------------
> *From:* osg-users-bounces at lists.openscenegraph.org [mailto:
> osg-users-bounces at lists.openscenegraph.org] *On Behalf Of *Mark Henderson
> *Sent:* Wednesday, July 09, 2008 9:42 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] animated 3d model loading
>
> Hi,
>
> I'm trying to load a .max file with an animated skeleton and a skin.  When
> I run the exporter from .max to .osg (with default settings), then load it
> in my app, The skeleton renders and is animated, while the skin is
> stationary.
>
> I looked into it a bit and found a couple of mentions of osgCal, but the
> latest version I can find of that is more then a year old, and it isn't on
> the plugins area of the osg site.
>
> Should I need to get a second plugin to make the animation work, or am I
> doing something wrong with the .max exporter?  Do I need to do something to
> the .max file?
>
> I noticed the osgCollada importer in the plugins section, should I go for
> that instead of osgCal?
>
> Thanks,
> Mark
>
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>
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