[osg-users] how to disable zbuffer
Alberto Luaces
aluaces at udc.es
Tue Jul 8 09:02:40 PDT 2008
Hello,
El Martes 08 Julio 2008ES 17:18:44 Jean-Sébastien Guay escribió:
> > You just need to disable GL_DEPTH_TEST for the desired object(s).
>
> or
>
> stateSet->setAttributeAndModes(new osg::Depth(osg::Depth::ALWAYS),
> osg::StateAttribute::ON);
I think it is important to say that disabling GL_DEPTH_TEST as Matthew said
disables all writings to the depth buffer whereas using GL_ALWAYS as depth
function, as Jean-Sébastien and Brian said, doesn't. Using one or the other
way depends on the specific need for passing the test.
Alberto
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