[osg-users] how to disable zbuffer
Fuesz, Matthew
matthew.fuesz at lmco.com
Tue Jul 8 08:11:49 PDT 2008
David,
You just need to disable GL_DEPTH_TEST for the desired object(s).
e.g.:
myNode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
Matthew W. Fuesz
Software Engineer Asc.
Lockheed Martin STS
1210 Massillon Road
Akron, OH 44315
matthew.fuesz at lmco.com
________________________________
From: osg-users-bounces at lists.openscenegraph.org [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of David _
Sent: Tuesday, July 08, 2008 11:00 AM
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] how to disable zbuffer
hi
i would like to draw some objects without doing the zbuffer check, so it´s always visible no matter if it´s something between the object and the camera
i guess it has something to do with the stateset but i´m a little lost here
any ideas??
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