[osg-users] how to disable zbuffer

Fuesz, Matthew matthew.fuesz at lmco.com
Tue Jul 8 08:11:49 PDT 2008



You just need to disable GL_DEPTH_TEST for the desired object(s).




myNode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);



Matthew W. Fuesz

Software Engineer Asc.

Lockheed Martin STS

1210 Massillon Road

Akron, OH 44315

matthew.fuesz at lmco.com



From: osg-users-bounces at lists.openscenegraph.org [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of David _
Sent: Tuesday, July 08, 2008 11:00 AM
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] how to disable zbuffer



i would like to draw some objects without doing the zbuffer check, so it´s always visible no matter if it´s something between the object and the camera

i guess it has something to do with the stateset but i´m a little lost here

any ideas??


Todo ruedas: información práctica y todo el glamour del mundo del motor. MSN Estilo y Tendencias <http://estilo.es.msn.com/> 

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