[osg-users] when should use GraphicsWindowWin32
robert.osfield at gmail.com
Mon Jul 7 09:33:26 PDT 2008
What type of application type do you have? If it's a straight forward
full screen games/visual simulation then just use the OSG's native
windowing and don't go anywhere near Win32/MFC.
If you need to a traditional GUI with menu's and toolboxes then go
ahead an use something Qt/WxWindows/MFC etc. In this case you'll want
to create your own windows and get osgViewer to create the actual
graphics context for you, as per the osgviewerMFC example.
On Mon, Jul 7, 2008 at 5:06 PM, hui <opencvyang at yahoo.com> wrote:
> A quick question, when I should use class GraphicsWindowWin32? I can understand if we have a windows class with hwnd, and then I can assign the hwnd to WindowData(hwnd). But it means we already create a windows handler either in win32 or mfc class. So, when we should use GraphicWindowWin32 class?
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