[osg-users] Update Optimization

Robert Osfield robert.osfield at gmail.com
Fri Jul 4 09:33:32 PDT 2008


Hi John,

What exactly is taking all the time?  Your own physics code?
Intersection code?  You have said anything about what you do in the
update other that update positions.

Robert.

On Fri, Jul 4, 2008 at 5:25 PM, John Burgess
<john.burgess at rocketmail.com> wrote:
> Hi all,
>
> My viewer needs to support at least 400 entities running at 30 Hz. My
> entities are all moving tanks and I need to clamp them to the terrain using
> an update call back in every frame, the frame rate will drop to 3 Hz when I
> load 300 tanks with the update cycle taking up a huge amount of time. How
> can I achieve 30 Hz for 400 entities and yet be able to clamp them to the
> terrain?
>
> Thanks,
> John
>
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