[osg-users] Quicktime osgplugin compile error with eclipse + mingw
Robert Osfield
robert.osfield at gmail.com
Thu Jul 3 05:03:44 PDT 2008
Hi Guys,
You could just add a
#ifndef GL_BGRA_EXT
#define GL_BGRA_EXT approriate_value
#endif
To the Quicktime plugin. This is what the rest of the OSG does to
handle extensions.
Robert.
On Thu, Jul 3, 2008 at 12:59 PM, Philip Lowman <philip at yhbt.com> wrote:
> On Thu, Jul 3, 2008 at 4:40 AM, Andrea Martini <martini.andrea at gmail.com>
> wrote:
>>
>> Hi Philip,
>> thank for your answer. I have searched gl.h include file in my fyle
>> system, and i get this include file both in c:\mingw\include and visual
>> studio path directory.
>> Gl.h comes from visual studio directory contains the extension GL_BGRA_EXT
>> and gl.h that comes from mingw has not.
>> If i compile osg plugins with visual studio i have no problem.
>> So i suppose that mingw must be updated with new opengl include and
>> library.
>> I have tried to use gl.h and glext.h from visual studio folder in mingw,
>> but mingw gives me error!
>> How i can update mingw to get the right gl extension?
>> I have an nvidia quadro fx 4600 on window xp.
>
> I'm not sure. You might want to check with the MinGW people on this one. I
> have no idea why their gl.h doesn't expose the extension.
>
> If you get no resolution on this from them there is always the possibility
> of fixing this with a software workaround. I assume you actually need the
> quicktime plugin for something in your application? Another possibility is
> of course to simply disable building the quicktime plugin.
>
> --
> Philip Lowman
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