[osg-users] Bump mapping question
Jon Newell
jon at vrspace.com.au
Wed Jul 2 17:27:02 PDT 2008
Hi Judie
A rarer than hens teeth content question :)
We just use a standard 24 bit normal maps, for which we use a few
different tools, the least sophisticated or useful of which is the
Nvidia tool, works but is ugly and output is average.
Xnormal www.*xnormal*.net and Crazybump http://www.crazybump.com/ are
the primary ones, of which crazy bump is outstanding for extracting
normal maps and displacement maps from images Xnormal is great for
extracting normal maps from high rez models. X normal is free,
Crazybump is not.
cheers
Jon
Judie wrote:
> fyi... I found this link:
> http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01058.html#_details
>
> and I am downloading NVidia's plugins for photoshop now hoping that
> will be what I need.
>
> On Jul 2, 10:37 am, Judie <judie.m.stan... at gmail.com> wrote:
>
>> Hi,
>>
>> I am trying to add bump mapping and I am wondering what the bump map
>> format should be (i.e. bmp with 8 bits). Are there any examples? I am
>> using osgFX::BumpMapping. I want to know what the format for the map
>> in this call should be:
>> bump->setOverrideNormalMapTexture( bumpTex );
>>
>> Thanks,
>>
>> Judie
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>>
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