[osg-users] Performance hit caused by porting from VS 7.1 to VS 9
rick at fringe-online.com
Tue Jul 1 15:43:59 PDT 2008
Yes, the only ones I converted were my own projects. I used a fresh CMake
configuration with everything OSG. It might be that only my own projects
On Tue, Jul 1, 2008 at 5:45 PM, Paul Martz <pmartz at skew-matrix.com> wrote:
> Do you get the same behavior if you generate fresh VS9 project files with
> cmake, instead of generating VS7.1 files and converting them? I'm not sure
> this will have any effect, but it seems like it might be worth a shot...
> *From:* osg-users-bounces at lists.openscenegraph.org [mailto:
> osg-users-bounces at lists.openscenegraph.org] *On Behalf Of *Rick Pingry
> *Sent:* Tuesday, July 01, 2008 3:14 PM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] Performance hit caused by porting from VS 7.1 to VS
> Hello All,
> We have succesfully ported from OSG 1.2 to the newest SVN version (well,
> almost newest, I think we are on 8512 at the moment). Thanks again for all
> the fantastic forum support.
> We have been using VS 7.1 for all of our work so far, but since we were
> missing a well build freetype library, I figured it was time to make the
> jump there as well. I downloaded VS 9 express and ran CMake to build OSG.
> All built just fine. The converter in VS 9 converted all of the projects
> without fuss, and I was able to get it all compiling and running pretty
> easily. Unfortunately, I am seeing this 30% drop in framerate :(. I was
> seeing about 28-30 fps (yes, I know, I have some scene optimizing to do)
> with the VS 7.1 build, which dropped to 20-21 fps using VS 9 express.
> Has anyone seen anything like that before? Am I missing some setting
> somewhere? Perhaps the converter in VS 9 does not like me?
> Any ideas?
> -- Thanks
> >> Rick
> Check us out at http://fringe-online.com/
> osg-users mailing list
> osg-users at lists.openscenegraph.org
Check us out at http://fringe-online.com/
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