[osg-users] Win32 problem with CompileContexts
Serge Lages
serge.lages at gmail.com
Thu Jul 31 01:44:18 PDT 2008
Hi all,
I am currently trying to use CompileContexts on my application, but just
doing this :
osgViewer::Viewer viewer;
viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
osg::DisplaySettings::instance()->setCompileContextsHint(true);
return (viewer.run());
The application crash into glExtensions.cpp line 46 (trying to get the GL
version with glGetString( GL_VERSION )).
Before the crash I have this error message :
PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: La
ressource demandé est en cours d'utilisation.
or in english something like that :
PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: the
wanted resource is already being used.
Any idea on what's happening ?
My system : WinXP with SVN head, VS 8 Express, NVIDIA 8600GTS
Thanks in advance !
--
Serge Lages
http://www.tharsis-software.com
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