[osg-users] Recognizing currently seen polygons / vertices?
ariasgore at gmx.de
Sat Jul 26 10:05:54 PDT 2008
I am trying to render a scene and then recognize all currently seen polygons
(or even vertices) of a loaded model. I require not only the node precision
but polygons or better vertices.
Basically I believe (but do not know) that I need to get hold of the
z-buffer after a successfull depth test for a frame and extract the vertices
out of it but I don't know how.
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