[osg-users] back from a break, rookie mistake I am sure.
robert.osfield at gmail.com
Sat Sep 29 01:20:51 PDT 2007
The looks like a build/linking error or some sort. I'm no windows
users so can't pinpoint directly, but build options are the place to
look, or just double checking you aren't linking to plugins are
runtime that were built with a different version of the OSG.
This problem isn't related to your code, or the OSG code so don't both
trying to debug it... just fix the above problems.
On 9/29/07, Philip Hahn <everphilski at gmail.com> wrote:
> Good Evening-
> My OSG is a little rusty as I haven't touched it in half a year now, but I'm
> trying to put together a very simple visualization of a simulation. The code
> simply loads a few models, an input file, and moves the models through the
> commands in the input file. If I try the following single line of code:
> osg::Node* node = osgDB::readNodeFile("cow.osg");
> I get a
> "Unhandled exception at ... in sim.exe: Microsoft C++ exception:
> std::bad_alloc at memory location ..."
> This occurs in inline osg::Node* readNodeFile(), line 107 of read file.
> cow.osg is in my OSG_FILE_PATH. So besides having the OSG_FILE_PATH correct
> is there anything else I am forgetting? The demos seem to work fine.
> (Windows XP x64, MSVC v9)
> Philip Hahn
> osg-users mailing list
> osg-users at lists.openscenegraph.org
More information about the osg-users