[osg-users] asymmetric view frustum

Robert Osfield robert.osfield at gmail.com
Fri Sep 28 07:47:10 PDT 2007


On 9/28/07, Michael Raab <michael-raab at gmx.de> wrote:
> Hi all,
>
> can someone tell how i can define an asymmetric viewing frustum using openscenegraph.

Just like in OpenGL - the OSG's Camera uses the same conventions:

  viewer.getCamera()->setProjectionMatrixAsFrustum(...);


Robert.



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